> ## Documentation Index
> Fetch the complete documentation index at: https://docs.novamstudios.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Projects and revenue

> Project-based teams and how revenue is shared.

## Project-based teams

When a project starts, a team is assembled for what that project needs, for example 2 Scripters, 2 Builders, 1 Modeler, 1 UI Designer and 1 Game Designer. Only people who work on a project are on its team. You are asked if you want in. You are never forced onto every project.

## How a project gets made

<Steps>
  <Step title="Idea">A concept from leadership or the team, checked for originality, feasibility and player appeal.</Step>
  <Step title="Planning">Gameplay, scope and roles defined, often in a Game Design Document (GDD).</Step>
  <Step title="Team selection">The right mix of roles is assembled and asked to join.</Step>
</Steps>

## Revenue

Only people who worked on a project share its revenue. It is not equal by default: contribution (amount of work, complexity, impact) decides, tracked by project supervisors or leadership. If you leave a project or the studio, you stop receiving revenue from it going forward.

<Warning>
  **FILL IN:** Decide whether exact percentages stay private (recommended) and how payouts are made.
</Warning>


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